The Wizard's Rules that are learned, one by one, in each book were originally in my quotable quotes posts for each book. But then I found that Wikipedia had already done a much more elegant job of phrasing them and referencing them. This post, now has simply become a compilation then of the Rules sections from the individual book's wiki pages. Additionally, it is worth noting that each of the Rule's form a large basis for the foundation of the plot for each novel. Each specific Rule is an underlying theme throughout its book.
From the first book we learn the Wizard’s First Rule – People will believe anything they want or are afraid might be true.
People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People’s heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth, and yet they are confident they can, and so are all the easier to fool.
—Chapter 36, p.397, U.S. hardcover edition
Stone of Tears teaches us the Wizard’s Second Rule – Law of unintended consequences.
The greatest harm can result from the best intentions.
It is explained in the book as follows: "It sounds a paradox, but kindness and good intentions can be an insidious path to destruction. Sometimes doing what seems right is wrong, and can cause harm. The only counter to it is knowledge, wisdom, forethought, and understanding the First Rule. Even then, that is not always enough. [...] Violation can cause anything from discomfort, to disaster, to death."
—Chapter 63, p. 634, U.S. hardcover edition
Blood of the Fold teaches us the Wizard’s Third Rule – Passion rules reason.
Passion rules reason.
It is explained in the novel as follows: "Letting your emotions control your reason may cause trouble for yourself and those around you."
—Chapter 43, p. 360, U.S. hardcover edition
Temple of the Winds teaches us the Wizard's Fourth Rule: Forgiveness Heals.
There is magic in sincere forgiveness, the magic to heal. In forgiveness you grant, but more so, in forgiveness you receive.
It is explained in the novel as follows: "Forgiving and being forgiven are powerful elements of healing for the soul. Forgiving others grants by the giving of forgiveness but more so one receives self healing by the necessity of letting go of bitterness through forgiveness of others."
—Chapter 41, p. 318, U.S. hardcover edition
Soul of the Fire teaches us the Wizard's Fifth Rule: Actions Speak Louder than Words.
Mind what people do, not only what they say, for deeds will betray a lie.
It is explained in the novel as follows: "People will lie to deceive you from what they truly mean to do. Watching the actions they take will prove their true intentions."
—Chapter 28, p. 205, U.S. hardcover edition
Faith of the Fallen teaches us the Wizard's Sixth Rule: The only sovereign you can allow to rule you is reason.
It is explained in the novel as follows: "The Sixth Rule is the hub upon which all rules turn. It is not only the most important rule, but the simplest. Nonetheless, it is the one most often ignored and violated, and by far the most despised. It must be wielded in spite of the ceaseless, howling protests of the wicked. Misery, iniquity, and utter destruction lurk in the shadows outside its full light, where half-truths snare the faithful disciples, the deeply feeling believers, the selfless followers. Faith and feelings are the warm marrow of evil. Unlike reason, faith and feelings provide no boundary to limit any delusion, any whim. They are a virulent poison, giving the numbing illusion of moral sanction to every depravity ever hatched. Faith and feelings are the darkness to reason’s light. Reason is the very substance of truth itself. The glory that is life is wholly embraced through reason, through this rule. In rejecting it, in rejecting reason, one embraces death."
—Chapter 41, p. 319, U.S. hardcover edition
The Pillars of Creation teaches us the Wizard's Seventh Rule: Life is the future, not the past.
It is explained in the novel as follows: "The past can teach us, through experience, how to accomplish things in the future, comfort us with cherished memories, and provide the foundation of what has already been accomplished. But only the future holds life. To live in the past is to embrace what is dead. To live life to its fullest, each day must be created anew. As rational, thinking beings we must use our intellect, not a blind devotion to what has come before, to make rational choices."
—Chapter 60, p. 549, U.S. hardcover edition
Naked Empire teaches us the Wizard's Eighth Rule: Deserve victory.
(Translated from "Talga Vassternich" in High D'Haran)
It is explained in the novel as follows: "Be justified in your convictions. Be completely committed. Earn what you want and need rather than waiting for others to give you what you desire."
—Chapter 61, p.626, U.S. hardcover edition
Chainfire teaches us the Wizard's Ninth Rule: A contradiction cannot exist in reality. Not in part, nor in whole.
It is explained in the novel as follows: "To believe in a contradiction is to abdicate your belief in the existence of the world around you and the nature of the things in it, to instead embrace any random impulse that strikes your fancy - to imagine something is real simply because you wish it were. A thing is what it is, it is itself. There can be no contradictions. In reality, contradictions cannot exist. To believe in them you must abandon the most important thing you possess: your rational mind. The wager for such a bargain is your life. In such an exchange, you always lose what you have at stake."
—Chapter 48, p. 489, U.S. hardcover edition
Phantom teaches us the Wizard's Tenth Rule:
I have not read this yet. I'll update this post when I do.
Confessor teaches us the Wizard's Eleventh Rule:
I have not read this yet. I'll update this post when I do.
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